Game modes

6 ways to play GeoGames

GeoGames is a multiplayer experience based on geogames.cc and adapted for private games with Google Street View. The host chooses the mode inside the room before starting the game; each mode changes roles, objectives, configurable parameters, and ending conditions.

Team-based

Meet-up Mode

Two or more players on the same team start apart in a city. The team that manages to meet according to the host’s chosen condition wins.

How to play

Cooperative team orientation: two or more teammates start apart in a city and must meet using only visual references and communication.

Roles

Traveller Spectator

Key rules

  • Two or more players on the same team start apart in Street View and must describe their surroundings to find each other.
  • The host can configure minimum separation, maximum separation, meeting radius, time limit, and manual hints.
  • The host chooses the victory condition: two teammates meeting can be enough, or the whole team can be required to meet.
  • The key is good communication: street names, landmarks, shops, signs, intersections, direction of travel, and any recognizable reference.
Team-based

Rally Mode

A Driver drives through Street View while the Co-driver guides from the map. They must complete checkpoints in any order within the configured radius.

How to play

Cooperative team rally: one person drives in Street View and another guides from the map to complete checkpoints.

Roles

Driver Co-driver Spectator

Key rules

  • The Driver moves in Street View; the Co-driver checks the map, checkpoints, and team position.
  • Checkpoints can be completed in any order and count when the team enters the configured radius.
  • The host can adjust the number of checkpoints, radius, maximum distance between objectives, initial separation, time, and hints.
  • The team that best completes the route by combining clear communication, map reading, and efficient driving wins.
Individual / roles

Scotland Yard Mode

Role-based chase inside a circle. There must be at least 1 police officer and 1 robber: robbers try to survive and police must capture them before time runs out.

How to play

Asymmetric chase inside a bounded area: robbers flee while police coordinate the capture.

Roles

Robber Cop Spectator

Key rules

  • There must be at least one robber and one police officer. Robbers try to survive until time runs out without leaving the configured circle.
  • Police must coordinate to locate robbers and enter the capture radius.
  • Hints can temporarily reveal a robber’s position; traps immobilize them and make them visible if they pass nearby.
  • It works best if police divide areas and block exits, while robbers use turns, parallel streets, and alternative routes to mislead them.
Individual / roles

Solo Rally Mode

Individual Street View challenge: find proximity-based objectives, use hints if enabled, and improve your time, route, and precision.

How to play

Individual orientation challenge: search for proximity-based objectives in Street View and improve your own record.

Roles

Solo player Spectator

Key rules

  • Each player competes against their own record: try to complete the challenge with less time, less distance, and more precision.
  • Objectives are not always shown as direct markers: they are discovered by proximity when passing nearby.
  • The host can configure the number of objects, detection radius, maximum distance, manual hints, and automatic hints. By default, there is no round time limit.
  • The result serves as a personal record to compare attempts: completed objectives, distance traveled, time, and precision.
Individual / roles

Hide and seek

Each player saves a hiding spot in Street View. Then the others try to discover it by marking the map; the closer they are, the more points they earn.

How to play

Hide and Seek with Street View: each player saves a location and then everyone tries to discover where the others hid.

Roles

Hider Spectator

Key rules

  • The hiding phase starts in Street View: each player looks for a valid panorama, saves their hiding spot, and waits for the rest.
  • Then everyone simultaneously tries to discover the active target’s hiding spot by marking the map.
  • The host can configure rounds, maximum hiding time, discovery time, movement, rival visibility, and NMPZ.
  • Scoring follows a GeoGuessr-style logic: the closer the mark is to the real hiding spot, the more points the player gets.
Individual / roles

GeoBingo

Each player receives the same configurable board of urban items, landscape features, or meta clues. Players must find locations in Street View, save them on the board, and validate them through a final vote.

How to play

Geographic bingo: everyone receives the same configurable board and must save panoramas that prove they found each item.

Roles

Bingo Spectator

Key rules

  • The host can choose 2x2, 2x3, 3x3, or 3x4 size, plus Map or Street View Only view.
  • Easy difficulty avoids specific flags and advanced meta clues; Hard uses the full deck; Manual lets the host edit each square before starting.
  • The ending condition can be Full board, Line, or Time. In Time mode, completing the board does not end the game until the clock runs out.
  • You may use a search engine to get a visual reference or understand what a word means, but not to look for a specific location, coordinates, streets or exact places where to find it.
  • At the end, each marked location is voted on. The player who marked it cannot vote on their own mark. If Yes or No reaches a normal majority, the review closes without waiting for everyone; only a tie is decided by the host. If the host does not participate, the mark is accepted.
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